I have an NPC spawned using ORK, and he is roaming using Poly|Nav 2d. All is well.
Im having a hard time building an animation controller that works well with a roaming NPC.
Can ORK handle roaming NPCs 2d animations?
For example, if he walks up, the animation for walking up is ran?
If this is possible. What am I missing?
Thanks!
You might be able to do something using Mecanim animations and the Auto Parameter settings available in ORK's animation setup.
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I have all the animations created, the characters spawn just fine with the Poly | Nav and they are moving around, but just the idle pixel is moving around.
There does not seem to be a way to reference the direction they are moving to actually run the animation.
just getting this error to figure out.
NullReferenceException: Object reference not set to an instance of an object
ORKFramework.Behaviours.CombatantComponent.Update () (at :0)
Thank you for the help!
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