If i have a weapon equiped with the damagedealer in my vr hand in realtime battle and it collides with the damage zone will it work that way or does ork require a button press
I don't see why not. You have a collider set up right? As long as that collider is following the VR hand and it has a damage dealer attached and collides with a damage zone, it should work.
Damage dealers need to be activated to do damage - usually this is done by the battle events animating the abilities. In your case, an always active damage dealer is probably the best setup - so make sure this is correct, and also the collider/physics setup is correct.
The damage dealer will only cause damage (via damage zone) if the physics are registered by Unity (i.e. trigger or collision happening).
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Hm, no, currently not - you'd have to do some custom scripting and change ORK's canvas to world space instead. The canvas is a child object of the _ORK game object in a running game.
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The damage dealer will only cause damage (via damage zone) if the physics are registered by Unity (i.e. trigger or collision happening).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The canvas is a child object of the _ORK game object in a running game.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!