How can I make it so that the controller isn't so sensitive? When pressing left or right input keys, the player turns so fast that he does a 180 almost instantly. I tried changing the Axis factor and it had no effect. I also changed the Unity Input Horizontal Sensitivity and that had no effect either.
[EDIT]
I should add that the initial big jump only happens when the player is stationary. It is fine when already moving. I just don't see any reason why the player should rotate so much on every single touch of the left/right keys just because it's currently stationary.
The 'big jump' you experience with the Button player control is due to the player directly rotating into the move direction if you start moving. It's just how this control works :)
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