I want to know if ORK uses object pooling for spawning and despawning prefabs. I know that there is a plugin for Core GameKit/Pool Boss, but I didn't want to use that if ORK is already doing pooling behind the scenes.

Thanks for the information in advance.
  • No, ORK doesn't use object pooling, but you can use other pooling solutions using the Unity Wrapper settings in Game > Game Settings.
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  • OK, thanks. I already own Core Gamekit so I'll look at using that then.
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