I create a combatant spawner area,the combatant will be respawn immediately after the end of the battle without following the respawn time.What other settings have I missed?
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Disable Use Scene ID - this is what's used to remember collected items (and also completed battles). Scene IDs can also be reset using the event system, e.g. if you want to respawn items and battles after leaving a dungeon.
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For items? Hm ... probably, it'd be easiest to use game variables for this, maybe using object variables on the same game object as the Item Collector.
E.g.: Item collector has a variable condition, checking a float (object) variable being less than the current Game Time (value type). The collector uses the Set After Collection setting to set that float (object) variable to the current game time + the respawn time (Time Offset setting).
This'll only respawn the item when entering the scene, though :)
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Scene IDs can also be reset using the event system, e.g. if you want to respawn items and battles after leaving a dungeon.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Hm ... probably, it'd be easiest to use game variables for this, maybe using object variables on the same game object as the Item Collector.
E.g.: Item collector has a variable condition, checking a float (object) variable being less than the current Game Time (value type).
The collector uses the Set After Collection setting to set that float (object) variable to the current game time + the respawn time (Time Offset setting).
This'll only respawn the item when entering the scene, though :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!