Hi everyone! I have a looping event in my character selection screen (the last node is connected back to the beginning event node). Is there a way to force the event to end on scene change? I still have the choice dialog showing since it doesn't end in the selection screen. Thanks!
  • If the event is started by an Event Interaction, enabling Stop On Destroy in the interaction's inspector should do that.

    Otherwise, you'd need to e.g. use a Check Scene node to check the name of the current scene and not loop if it's a different scene :)
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