edited January 2020 in ORK Support
How do I perform a different standard 'attack' animation depending on which weapon the player has equipped (sword should have different character animation for the standard attack than a mace for example)? attack is related to one specific attack animation in the animation controller, so I am confused as to how to get that done.
Post edited by Corvyn on
  • Weapons can have their own animations - see the Animation Settings of your weapon. This allows you to e.g. use a different attack animation.

    If you need more customization, you can also have the weapon override the base/counter attack of the combatant while being equipped, so you can have a completely different attack ability.
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  • I missed those settings, thanks so much!
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