1. Is it possible, for Health to be based on another value? For example.
MaxHealth = Status value (Constitution * 5)
Start Value Health = Status value (Constitution * 2)
This way Max Health depends on a characters Constitution Status Value x 5
and the Consumable Health = Constitution * 2 (Starting Health Value)
Seems that the start values for consumables need to be set in the status values section so all characters will have the same start value. I wish each class to have its own consumable value based on a formula from other stats. If that makes sense?
Greed is not sustainable without elements of human suffering.
In max health status value turn on combined value and select formula as source: