NullReferenceException: Object reference not set to an instance of an objectI did some tests, and i noticed that if i uncheck "First Element" to "Add Unequip" button, everything works fine... If i thick "First Element" i got all this error (Inventory of my player is empty at start!)
UnityEngine.GUIContent..ctor (UnityEngine.GUIContent src)
ORKFramework.ContentLayout.GetChoiceContent (IShortcut content, ORKFramework.Combatant combatant)
ORKFramework.Menu.Parts.EquipmentMenuPart.CreateEquipChoices ()
ORKFramework.Menu.Parts.EquipmentMenuPart.ShowEquips ()
ORKFramework.Menu.Parts.EquipmentMenuPart.SelectionChanged (Int32 index, ORKFramework.GUIBox origin)
ORKFramework.Menu.Parts.EquipmentMenuPart.ShowTypes ()
ORKFramework.Menu.Parts.EquipmentMenuPart.Show ()
ORKFramework.Menu.Parts.EquipmentMenuPart.Show (ORKFramework.Menu.MenuScreen s)
ORKFramework.Menu.MenuScreen.Show ()
ORKFramework.Menu.MenuScreen.Show (IEventStarter starter)
ORKFramework.Menu.MenuScreenItem.Selected (ORKFramework.Menu.MenuScreen origin)
ORKFramework.Menu.MenuScreen.Closed ()
ORKFramework.Menu.MenuScreen.Tick ()
ORKFramework.MenuHandler.Tick ()
ORKFramework.ORKCore.FireTick ()
ORKFramework.ORKHandler.Update ()
It looks like you're new here. If you want to get involved, click one of these buttons!
I can't seem to replicate your first problem.
I'll try to help a bit until @gamingislove or someone who can read those errors comes on.
Would it be possible to post a screenshot using imgur or dropbox/google/etc? for the first problem not second.
For the second problem I can help right away:
You should be able to make an 'on hover' no problem
Basically I have different custom gui skin for every Gui box so far.
In GUI Boxes> 3: Top Info check On Own GUI skins, in your skin add a image or color in the proper element > Hover and/or On Hover. Ex. Since the main menu uses buttons you add the color or image in Button>Hover
Screen 1
Screen 2
It seems that i managed to solve first problem playing with GUI box options and descriptions. :)
About the second issue, thanks a lot, today i will try to change Hover settings! I didn't think about that. :)
My old entry for Indie Game Making Contest 2015
My old entry for Indie Game Making Contest 2015
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
And about my last post, any way to enlighten a choice button than is selected scrolling up/down arrows and no mouse?
A menu related question also (^_^), how can i add a key to switch to next target while i attack or use ability? Cannot find the option, :)
My old entry for Indie Game Making Contest 2015
May I ask what you changed with the GUI Boxes and Descriptions to fix your first problem? Several of my menus were broken in the update and it seems I have a similar error. (Posted it all in the update release thread)
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
My layouts aren't perfect, but i sorted things like this: i have a top info box with height screen auto adjustment, and in description part of menu items (Inventory - add Menu Item - Description) i just checked Always Visible and use Custom text, in the text i just wrote the code %d. Then i added description besides name to item types and items in Inventory tab. ^^
My old entry for Indie Game Making Contest 2015
Two other things:
2) How can i link a key button to switch to next target while in battle? I would like to move cursor without being forced to use mouse to select other combatants...:)
3) Is it possible to link 2 custom screens/scene at starting menu? I'd like to open an "How to play" (with a couple of pages) and a "Credit" Screen.
Thanks ^_^
My old entry for Indie Game Making Contest 2015
2) If you mean selection in the target menu, I don't think that's possible (beside the usual choice selection keys). If we're talking about group/individual target selection, there are options for that right there :)
3) I guess you mean having those options in the main menu and open a new scene to display that?
You can do this with the Custom Choice settings in the main menu, but you'll have to write a simple script that loads your desired scene :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
1) Yes, i changed to my own skin... Sorry!
2) I try to explain it better: when you start turn in turn based battles, the cursor of target selection is on the middle target for enemies (attack/damage spells), and on first player for players (es. health spells). If you click ENTER, that enemy/ally is chosen for the action. I'd like to link a key, let's say TAB, to switch target to next one among every one available: ex. if enemy 1 is targeted i click TAB and is targeted enemy 2, again with TAB enemy 3, then, if key TAB is pressed again, the target goes back to enemy 1... Is it possible with individual target settings?
3) Can i link a scene and go back to that, without "disturbing" ORK start up? Could be even possible to let main menu disappear and show another simple GUI menu screen with credits or with information?
Thanls again. :)
My old entry for Indie Game Making Contest 2015
3) Yes, ORK will only be initialized once by the game starter. Otherwise the quick game testing wouldn't work, and you wouldn't be able to return to the main menu scene :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!