ORK 2.31.0 is here: release notes
The biggest updated to ORK yet, coming in with a whopping 145 new features, changes and fixes!
This update adds sound channels
, performance improvements throughout all features of ORK, async ORK project loading for game starters, custom choice positions, a new top down 2D player control
, global horizontal plane setup, advanced value selections for ranges in move AIs and ability/item use ranges, new formula and event nodes, directional target selection, multi-mode for battle menus
(i.e. keep previous GUI boxes open when opening sub-menus), 3 new menu screen parts
(and other menu screen updates), updates for HUDs and many other new features, changes and fixes.
Beside all the obvious big new features, don't miss out on the smaller stuff, e.g. the new Use Damage Zone
node allows damaging combatants directly via their damage zones (on game objects) - maybe found from a previous raycast node, making FPS shooting damage an easy 2-node setup :)
Please note that the new horizontal plane handling (the Default Horizontal Plane
setting in Game > Game Settings
) will revert all other horziontal plane settings to use the Default
horziontal plane. The new setup should make it easier to switch from 3D (XZ plane) to 2D (XY plane) without having to micromanage settings spread out across ORK.
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