Is there an easy way to make the camera curve around an object or cork screw up, while looking at it? Or do I have to do the wrapper OOTII thing? I want a smooth curve instead of the camera going in straight lines from point to point.
  • Might be a bit tricky to set up - but generally, the camera itself is a game object and can be moved by the regular movement nodes as well, e.g. the Curve Move.

    If you already have some custom code or 3rd party functionality that does what you want, it'd probably be easier and faster to implement that.
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