edited December 2021 in ORK Support
Hello, I'm using status effects to multiply the player's EXPfor a certain amount of time. The problem is that I need it's timer to pause once the player quits the game and to start again from where it left once he logs back in.
The way I have it working so far is that once the status effect is activated an event is called, which changes the EXP game variable.
Any sort of suggestion is much appreciated,
Thanks!
Post edited by Socrates on
  • How's that EXP variable you're using affecting the exp gains?

    Generally, status effects can change ORK's experience factor while being applied - see the status bonuses.
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