Hello, I'm using status effects to multiply the player's EXPfor a certain amount of time. The problem is that I need it's timer to pause once the player quits the game and to start again from where it left once he logs back in. The way I have it working so far is that once the status effect is activated an event is called, which changes the EXP game variable. Any sort of suggestion is much appreciated, Thanks!
How's that EXP variable you're using affecting the exp gains?
Generally, status effects can change ORK's experience factor while being applied - see the status bonuses.
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Generally, status effects can change ORK's experience factor while being applied - see the status bonuses.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!