Hi, i'm currently using cell prefabs with decals projectors instead of meshes (HDRP).
To make them work, i had to disable all the blinking options and disable the Hide Unused Prefabs option in the battle grid highlights section of Ork3.
Maybe in the future decal components could get support for hide unused (better performances) and blinking?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
OutOfMemoryException: Out of memory
System.Collections.Generic.List`1[T].set_Capacity (System.Int32 value) (at <7b935204f5ff4bcab44b3b0ebca330bf>:0)
System.Collections.Generic.List`1[T].EnsureCapacity (System.Int32 min) (at <7b935204f5ff4bcab44b3b0ebca330bf>:0)
System.Collections.Generic.List`1[T].AddWithResize (T item) (at <7b935204f5ff4bcab44b3b0ebca330bf>:0)
GamingIsLove.ORKFramework.GridPathFinder.GetPath (GamingIsLove.ORKFramework.Components.BattleGridCellComponent toCell, System.Collections.Generic.List`1[GamingIsLove.ORKFramework.Components.BattleGridCellComponent]& path) (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.GridMoveCommandSettings.SelectCell (GamingIsLove.ORKFramework.Components.BattleGridCellComponent cell, System.Boolean isHover) (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.GridCellSelectionSettings.SelectCell (GamingIsLove.ORKFramework.Components.BattleGridCellComponent startCell, GamingIsLove.ORKFramework.Components.BattleGridCellComponent currentCell, GamingIsLove.ORKFramework.SelectGridCellBool selectCell, GamingIsLove.ORKFramework.SelectGridCell acceptCell, GamingIsLove.ORKFramework.GridCellCheck acceptCheck, GamingIsLove.ORKFramework.SelectGridDirection selectDirection, System.Boolean neighbourMode, System.Boolean blockDiagonalDistance1) (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.GridMoveCommandSettings.Tick () (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.BattleGridSettings.Tick () (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.Battle.Tick () (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.Makinom.Maki.FireTick () (at <88a6be00da074773b4f8e49e8561b8ab>:0)
GamingIsLove.Makinom.MakinomHandler.Update () (at <88a6be00da074773b4f8e49e8561b8ab>:0)
How large is your grid?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Could you maybe send me a small Unity test project with your setup where this happens?
Removing the Library folder from the Unity project's folder will reduce the size, zip it and upload it somewhere (e.g. dropbox) and send me the link to contact@orkframework.com.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!