I have problems in animating turn based battles in Unity maximised window. In default window everything works fine, but when it is maximised, moving animation stutters, model sinks into ground and so on(I included video of that). But this behaviour is only in battle mode - outside of battle all animations works fine even in maximised window.
Edit: Oh and I use same Idle, Run and Walk animations in battle and outside. And I use Mecanim animations which are set up following @Keldryn tutorial