I having a hard time understanding how to get my battles set up... again, maybe its because i am following the tutorials but i keep seeing "battle menu" and turn base and all i want is to wire my keyboard/gamepad to certain actions in ORK and when the player is in line of sight of enemy AI they attack very much how borderlands/skyrim/fallout 3/fallout new vegas works all actions will be keyboard/gamepad based no onscreen battle menus needed....
Is this something i have to figure out for myself?
Tutorial 33 Real Time Battles
You have to set up the things mentioned there yourself.
I think you can set up a key to attack but not 100% sure yet as working my way there. : ) How to do this on mobile I also don't know yet.
I and my players also don't like onscreen battle menus. We like keys or buttons (on mobile) to attack. In ORK 1 had to live with a basic menu in mobile but it wasn't bad. Hoping to get away from that here. Not sure yet if it's possible in Real Time Battles.
The beginning of the tute says you can style your battles to be anything between button smashing and menu driven. Am hoping for a simple button smashing. I'd think if you can do button smashing you could do key smashing. : )
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The input keys can (beside the normal input) also be used for key combos (input origin Key Combo) or things combining keys (input origin ORK Input Key).
Control maps are used to bind actions to input keys :)
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also clarify for me if i want to set up input so that keyboard is used or gamepad and maybe disable one or the other in a settings menu possible? in ORK i mean.
Now, you create another input key with input origin ORK Input Key, set Needed to All and add your two input keys. This input key will now trigger if both used inputs are triggered.
Currently you can't deactivate inputs via some settings in-game (but you can block inputs with the event system). By using inputs from the Unity input manager you can fall back to Unity's input logic for that.
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