I'm using a real time battle system and I have the "can auto attack" check box disabled however my combatant spider, with no battle AI component attached, will use its base attack when within range (3 world units). I'm wondering if I'm misunderstanding what an auto attack is and also how can I get around this. Any help much appreciated.
To prevent that, set up a simple battle AI that uses the None action node and use that battle AI as the last battle AI of the combatant (or for all combatants in the general settings).
The auto attack is something different and more intended for the other battle systems. It uses a defined action (e.g. the base attack) automatically every X seconds without messing with the battle's order (e.g. the turn order in turn based battles). Player and AI combatants can still use other actions.
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