These things are apart of attributes correct? and just need to be set to level up ( think im going to go with the points system upon leveling up there's a tutorial for this right ? thought i seen it)
There are a lot of different ways to implement stuff like that, but I don't think there are necessarily any built-in, vanilla ways to do so. You'll have to implement it yourself using events and the framework status values etc.
Not attributes - you probably refer to the correct thing (i.e. status values), but attributes in ORK Framework are attack/defence attributes, used to influence damage of abilities.
Best way is to do this via status values, which you can use in formulas to e.g. see if lockpicking was successfully - use that in the event system and you can do stuff like that :)
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Yes, you can do this in the Status Development your combatant uses - either automatically on level up (Value Development settings) or let the player upgrade them by spending experience (Upgrade Settings).
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There are a lot of different ways to implement stuff like that, but I don't think there are necessarily any built-in, vanilla ways to do so. You'll have to implement it yourself using events and the framework status values etc.
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Best way is to do this via status values, which you can use in formulas to e.g. see if lockpicking was successfully - use that in the event system and you can do stuff like that :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!