ok so my question is when dealing with legacy animations such as run an walk how do i go about looping them so that they dont stutter like right now my character will stutter every time the animation ends an it starts up again. just want it to replay he animation smoothly with out any stuttering or visible stop an go.
That's more of a basic animation question. For any kind of looping animation, in any kind of animation package; if you want it to have a seamless loop, you have the final frame end on a similar frame as the first one.
yeah it does it works fine with any other controller just not seeing how to loop it correctly so it dont stutter while looping. its been tested with plygames controller as well an it works smoothly why im asking what the best settings are so i dont have this issuse. this is the only controller im having issuses with. An i would prefer to not have to use a different controller.
ORK only plays the animations - if they stutter that's up to the animations. If it's playing with other controllers, there may be an issue with the speed shortly exceeding the walk/run/sprint borders, shortly playing a different animation (e.g. sprint instead of run) - try setting a threshold in the combatant's auto move animation settings.
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If it's playing with other controllers, there may be an issue with the speed shortly exceeding the walk/run/sprint borders, shortly playing a different animation (e.g. sprint instead of run) - try setting a threshold in the combatant's auto move animation settings.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games
or check out the face book page here https://www.facebook.com/ForeLoreGames