I'm having a slight issue with the search trees.
I make an RPG type game with a team of 6 characters for which each has 4 skill trees of their own +1 a common tree for exploration skills.
All the trees work in the sense that it is displayed and the skills are only learned for the exploration skill tree if I learn the skill via the tree of a character, it is also possible to learn it on the other character's skill tree which I don't want. the idea is that if one of the characters learns a skill in that tree by going to the other characters' page, the skill will also be learned and it it will therefore not be possible to spend points to re-learn it (a common tree in short).
For my part, I have already tried several configurations, including the last one where I created a type of search for this tree as well as a skill tree in which I checked "group ability".
each fighter therefore has this tree in "combatant>research tree" and in the UI part>Screens menu>skilltree(name of my menu)>research
I only left the type of my exploration skills in "available type"
Is it possible to do what I want?