I have followed the tutorial and the how-to guides for creating and adding an interaction controller to my player character. The problem is that when I "automatically" add the interaction prefab controller that I created, when the game starts it is 250 units above my character and rising. I have checked the offsets in the frame work and they are 0, 0, 0.5. Any ideas what I am missing?
That's really strange - the only thing I can think of would be the rigidbody pushing it away. Check the following: - is the collider set to be a trigger - are the rigidbody constraints enabled (freeze position/rotation) - is the rigidbody gravity disabled If it's none of the above, I'd need a small test project where this is happening :)
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Enable Is Kinematic in your interaction controller's rigidbody to solve this.
The issue is that your combatant's prefab also has a rigidbody (with a collider) attached and they interfere with each other (even though the interaction controller is a trigger). Setting the IC to be kinematic will stop that behaviour :)
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Check the following:
- is the collider set to be a trigger
- are the rigidbody constraints enabled (freeze position/rotation)
- is the rigidbody gravity disabled
If it's none of the above, I'd need a small test project where this is happening :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The issue is that your combatant's prefab also has a rigidbody (with a collider) attached and they interfere with each other (even though the interaction controller is a trigger). Setting the IC to be kinematic will stop that behaviour :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!