In my combat scenario the user is putting down waypoints (via the mouse). each waypoint will be a location the player combatant
will move to.
I would like to use an ability so it gets run at the end of the round like all other abilities (turn based (classic, dynamic)).
How to create a move (to location or object) ability?
Should I use the MoveAIComponent (the SetMoveAIWaypointsNode adds waypoints which looks interesting) in some way?
turn based (classic, dynamic)