I have an interaction set up that - when you get within a distance - pops up a button to talk. Clicking that button starts the event. It's basically the same as the demo.
Something I've noticed, though, is that clicking the collider of the interaction also starts the event. I'm guessing that this is the default function of the interaction (for those who do not want to use the popup button), but I was wondering if there is a way to turn it off. It is interfering with navigation in tight spaces as I am using "Click-To-Move".
Sure, you can turn it off by setting the Max Click Distance to 0. The global distance setting can be found in the Game Settings - each interaction can override it individually.
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The global distance setting can be found in the Game Settings - each interaction can override it individually.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!