I have a small problem but I can't identify if it comes from Unity or Ork.
Here is the problem: the sounds of the attacks during the fight (turn by turn) do not work on a scene of my game (but absolutely all the others are working: UI, music player) in particular and I do not remember having had any problem before on this part there.
Another astonishing fact that has been happening since today; following this problem I decide to restart my pc, telling myself that it may be a hardware problem and when I launch this scene after about ten seconds walking around in unity crash. If I restart Unity, I restart another scene before the one that poses the problem, there is no crash but on the other hand no more sound for the attacks.
I tried to deactivate a certain number of gameobjects in the scene in case but without success. I really do not understand what is happening and I would like to have an informed opinion on the question.
This is managed by the Spatial Blend setting of an audio source. If it's a 3D sound, the 3D sound settings come into play, e.g. min/max distance, rolloff, etc.
Otherwise, check the Unity console if you get any messages - and the log file regarding crashes :)
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But I still managed to find the problem by activating my gameobjects one by one in the scene until it bug (it was long x) )
In fact it was simply that I had a lava geyser field with a 3D sound on a short distance having the maximum priority and suddenly the effects in combat (when it triggered in this area) was not audible.
I just have the lowest priority on the geysers and now it works ^^