How do I make it so that after a given amount of time the effect wears off? example: Player uses an ability to enhance his strength attribute, but it only lasts like 5 mins.
When setting up an ability that targets someone should I use both a value change and a status effect change? No really understanding what the status effect change does.
Values are parameres like strenght, HP etc... Effect are buffs and debuffs like poisoned, confused... Effect change affects last ones. :)
My old entry for Indie Game Making Contest 2015