OK so i was playing with my control maps to add bindings to keyboard/gamepad, i set up three control keys for testing:
all three are on the same control map with different input keys and proper attack indexes (i thought thats how you did it)
set it up correctly and when i went to test in-game, and realized that strong Punch or Heavy Kick didnt worked without first executing the initial punches key..Now im assuming this is a way to do combos right.. but is that how its suppose to work?
to clarify...if i was to press "J" for punches key it will execute the punch no problem and then and only then can i follow up with input keys "K" and "L" for the other attacks
I named it punches because i was hoping it could cycle thru my different punches without me having to set everything separately to a different keys as i have alot of combat moves (e.g Punch(L), Punch(R), Strong Punch, Heavy Kick, Low Kick, You get the idea lol)
Is this even possible?
could events be used maybe to randomize my attack as combos each time the player button mashes a few keys it gives different combinations based on which key was pressed first or full on random combos would be cool too
I did see ability combos but wasnt sure if that applied to me ..thanks in advance for any help