Since im going with a real time battle approach, am i correct in assuming that i have to create abilities for block, reflect and counter and somehow (i mean i kinda know how) animate them to visual show the player blocking, countering or reflecting the attack,projectile etc
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Blocking can be done by using damage dealers/zones - e.g. having a damage zone on a shield that blocks damage.
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and about damage dealers: if its fighting, i create a gameobject and place it on the characters hands and feet(or legs?) and then add damage dealer component?
Otherwise, you can just add a game object with the damage dealer :)
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