Hello,
I’m struggling with the animation system. There’s always a point where it doesn’t cross fade correctly. Mainly back to my set battle idle, even set at 0.1 the cross fade goes very slow and looks terrible and sometimes gets stuck and starts twitching. The normal idle works fine. I noticed this problem in Ork 2 as well so I’m guessing I’ve not set something up correctly. If the animation is set to ‘play’ then it eliminates these problems but that looks inherently bad without a cross fade.
Any ideas?
Could e.g. be a transition's exit time or other stuff.
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Again, using ork to directly control the mecanim controller.
As for the rotation - might be the move AI and/or the component actually moving the combatant around. What's your setup there, how are the combatants moved?
E.g. if you're using the built-in Default movement component, that one is pretty dumb and simple. I'd recommend e.g. using NavMesh Agent instead (and setting up the NavMesh in your scene.
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I’ll try removing any animations transitions and see what happens.
Cheers