Hi your tutorial has inspired to me make the 2d/3d hybrid levels that I was mentioning.
It’s a fairly basic premise. Some scenes are 2d and others are 3d.
2d scene enemies initiate 2d turn based combat. 3d scene enemies initiate 3d tbc.
However everything else is the same: inventory, stats, status effects etc.
Could you provide me with the details on what you see as the best way of accomplishing this?