Dear developer,
I searched and notice this is asked in another discussion "Using a horse", but I am not clear how to integrate both assets.
I would like to use traversal features from HAP and the rest handle by ORK Framework.
By traversal, I would like to use walk, run, swim, climb and riding feature from HAP.
Can you share a step by steps guide regarding this?
Malbers did provide general integration guide but it is limited to Riding only.
Thanks and regards,
Wolf
For general information on using custom controls, please check out this documentation.
In short - you need to register the custom control component with ORK/Makinom in the editor. Depending on how the control works, it might require some changes to it's code or a wrapper component between ORK and the control. ORK blocks controls by disabling the control component.
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Currently I am learning about ORK Framework, really love it :D
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
How-to ORK Framework3 - Integrate Malbers Animal Controller Part 1
Hope it helps
Well, maybe, but actually no :D
If you want to use ORK/Makinom interactions (e.g. interaction machines, item collectors, etc.), you still need an Interaction Controller on your player (e.g. automatically added via the prefab setup) and start interactions via the Interact Key.
Same goes for attacks, abilities, etc. - they're an ORK feature, so they need to be used in some way to do their thing.
So, if any of that should be used from HAP (or any other control), that needs to be hooked up to call ORK/Makinom functionality.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks I will have a look.
@gamingislove Nice, my original plan is purely using HAP for traversal. I would like to use ORK/Makinom for the rest. I went through a few tutorial specially the status system. I really love them!