I would like to create a classic turn order slider. Where the order of actions is shown not one turn, but several, how many places there are in HUD. But surprisingly, I did not find any documentation, or just customizable buttons to make this (It looks like a very simple feature) So, does anyone have any ideas how to implement this?
Also, the second option. Using the Add Selected Combatants and Add Finished Combatants buttons, I can create a static HUD with an arrow showing whose turn it is. But if you do this, I would like to visually notice those whose turn has already passed. So how do I somehow change the elements of HUD whose turn has already passed, or has not yet passed?
On the basis of 3d rpg playground I make changes. I created a HUD to display the health of the enemy, but instead of a number, I only get "???". As I understand it, in the process of the tutorial, we ticked somewhere that the status of the enemy values are hidden. But I can't find where it is