Hiya, I am experiencing a problem with the toggling of HUDs based on game state conditions. Specifically, I have set a game state condition to prevent the HUD from being shown when in a menu. However, when I exit the menu, the HUD does not reappear. It appears that the issue only occurs when the game state condition's check state is set to inactive. Any idea what is going wrong?
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Since you're not using single screen - maybe there's still some menu open or prevented from fully being closed (e.g. close schematic used by menu, or UI box closing schematic taking long time).
You can check the state of the game states by selecting the _Makinom game object in your scene (DontDestroyOnLoad section of the scene hierarchy).
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So, your HUD is simply displayed fully transparent :)
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