Heya! I just bought ORK Framework and am loving it so far.
I was considering fetching over the controller from Topdown Engine, but it might be easier to implement these things directly. I'm just kinda new to this so it's a little tricky.
Anyway: I am planning on making a fixed camera 2.5D RPG that has some platforming elements like the recent Crystal Project.
I would like to either ask for a feature request or how to plug this into the nodes:
1) Coyote timer: This feature allows the player to still execute a jump for a short time after leaving a ledge, basically giving the player some leeway with timing. Most of the best platformers have this, like Dead Cells, Celeste..
2) Input buffer: From that same link, this allows for storing an input command so that the game can execute it as soon as it is valid.
ORK already has variable jump height, which is great! So I don't need to ask about that one. :)
So do I just basically take the code above and plug it into a node that activates on jump? Would that be precise?
Thank you for this great product, GiL!