I have a question on the Shop in the RPG PlayGround tutorial project.
On the UI-QuantitySelections screen used to purchase items in the Shop
Why are the ShowOKButton and ShowCancelButton set to On, but the Ok and CancelButton do not appear and become Deactive?
BlueCenterFit is selected for UIBox, I added Makinom-UIBox-Input(Button)-OK+Cancel Buttons(TextMeshPro) to the prefab of UI Box Blue Center Fit and saved.
When I open the Shop in EditorPlay mode and expand the BlueCenterFit object for Quantity from the HierarchyWIndow where the Quantity screen appears, the OKButton is Deactive.
I solved it by unchecking Hidden By Inputs in the OKButton inspector.
However, looking at the description of HiddenByInputs, I don't understand why it needed to be unchecked.
I don't think there are any Inputs in the parent UI.
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight
Anything that's not just text is an input in the UI box: choice buttons, value selections, text fields, etc.
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The popup help in the inspector says (e.g. buttons), but the following might be more user-friendly.
(e.g. buttons,Anything that's not just text) please see
https://makinom.com/guide/documentation/ui-system/unity-ui-module/#8-toc-title
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight