I am using the BuySchematic in the Shop.
I want to separate the process depending on whether the item bought is an Item, Equipment, or CraftingRecipe, but I can't find a CheckNode.
Is there such a node?
The CheckEquipItemType node could not make the correct decision when buying a Recipe, even if the ItemType matches.
I tried to pass the SelectedData of the action in a [Check Function Node], but the MachineObject was treated as Null, so I cannot pass the local "action" SelectedData to the method.
Even if I could, I don't know how to determine which Class the SelectedData is (e.g. CraftingRecipe,Item,Equipment,Combatant).
Any ideas?
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SelectedData is a very broad object.
So I often want to pass it in a [Call Function] or [Check Function] node and process it in various ways.
So I feel it would be even more useful if I could pass the SelectedData itself as an argument to these nodes.
Currently, SelectedData can only be passed as a GameObject or a Combatant.
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