ORK 3.15 TARGETS LOCKEDNext big ORK 3 update -
TARGETS LOCKED - is here!
This update focuses on targets and target selection and brings some big new features:
- body parts for combatants
- target selection templates
- target-first mode in battle menus
See all changes in
the release notes.
Body parts are basically separate combatants on a combatant's game object and can be used as any other combatant, i.e. they can be set up as active or passive combatants, so either they use their own actions or are just separate targets on the combatant. Killing a body part can inflict status changes on the parent combatant.
Beside adding body parts to a combatant's settings, you can also add and remove them via schematics or the battle AI.
Edit: New gameplay bits tutorial available for adding a
body part as a weakpoint.
Target selection templates make the ability/item setup a whole lot easier. There are also separate default selections available, so you can quickly select or change enemy single/multi target, ally single/multi, etc.
Also, the new
auto damage multipliers can impact status changes in case you allow switching between single and multi targeting for an action, e.g. only doing 60% of damage on multiple targets.
The tutorial series will be udpated to reflect the new templates over the next couple of days.
Target-first target selection in battle menus will first show a list of all combatants (ally and enemy) and afterwards lets you select actions to use on the selected target. Naturally, the selected target will allow using different actions on it, e.g. selecting enemy vs selecting ally, depending on the action's target selection setup.
Makinom 2.14 is here!This update brings a boost in data load times (both in-editor and in-game).
Especially larger projects will notice an improvement when opening the editor. Also, the editor now has 'splash'-screens when opening, checking for changes or saving. E.g. if your large projects takes a couple of seconds to initialize the editor, the editor will now open immediately and show a 'loading' screen instead of just locking Unity and opening when it's done :)
See all changes in
the release notes.
Update: ORK 3.15.1 bugfix updateORK 3.15.1 is now available - small bugfix udpate for an issue with
Combatant type HUDs not displaying all settings.
Also, ability/item target selection settings can now create custom setups based on the currently selected template or default selection.
See
the release notes for all details.
The limited test version's target selection templates now allow creating up to 20 templates.
Update: ORK 3.15.2 bugfix updateORK 3.15.2 is now available - small bugfix udpate for an issue that affected new projects that didn't yet set up an ability.
See
the release notes for all details.
Opening Ork Before: 14 sec - 27 sec!!
Opening Ork Now: 7 sec - 10 sec!!!
Entering Play (with both Reload Domain and Reload Scene Off) + Auto Data Int disabled
Testing Project in Play Before: 9 sec
Testing Project in Play Now: 3 sec!!!
Since I use "auto data" on start I re-enabled Auto Data Int, I now get a modest 7 sec start.
Nevertheless, fantastic update.
@gamingislove
Looks like I might have spoke too soon. It looks like the HUD Type->Combatant is missing some options. (Status Condition/Variable Conditions/Unity UI).
How it should look: Combatant Object Type (https://www.dropbox.com/s/7mlgigd2d9eut5n/combatant object.png?dl=0)
How it looks: Combatant (https://www.dropbox.com/s/9yhilefqpkyb7pk/combatant.png?dl=0)
Can confirm this bug - will fix it with a small update later today.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
ORK 3.15.1 is now available - small bugfix udpate for an issue with Combatant type HUDs not displaying all settings.
Also, ability/item target selection settings can now create custom setups based on the currently selected template or default selection.
See the release notes for all details.
The limited test version's target selection templates now allow creating up to 20 templates.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
ORK 3.15.2 is now available - small bugfix udpate for an issue that affected new projects that didn't yet set up an ability.
See the release notes for all details.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!