MissingReferenceException: The object of type 'Canvas' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
GamingIsLove.Makinom.UI.UnityUIHelper.CreateHUD (GamingIsLove.Makinom.HUDSetting settings, UnityEngine.GameObject prefab, GamingIsLove.Makinom.UILayerAsset layerAsset) (at <75be63ef657b4d40abf452d6950f5f85>:0)
GamingIsLove.Makinom.UI.UnityUIInteractionHUDSettings.CreateHUD (GamingIsLove.Makinom.HUDSetting settings) (at <75be63ef657b4d40abf452d6950f5f85>:0)
GamingIsLove.Makinom.UI.InteractionHUDSetting.CreateHUD (GamingIsLove.Makinom.HUDSetting settings) (at :0)
GamingIsLove.Makinom.UI.InteractionHUDInstance.CreateHUD () (at :0)
GamingIsLove.Makinom.UI.InteractionHUDInstance..ctor (GamingIsLove.Makinom.HUDSetting settings, GamingIsLove.Makinom.UI.InteractionHUDSetting typeSettings) (at :0)
GamingIsLove.Makinom.UI.BaseUIInteractionHUDSettings.CreateInstance (GamingIsLove.Makinom.HUDSetting settings, GamingIsLove.Makinom.UI.InteractionHUDSetting typeSettings) (at :0)
GamingIsLove.Makinom.UI.InteractionHUDSetting.CreateInstance (GamingIsLove.Makinom.HUDSetting settings) (at :0)
GamingIsLove.Makinom.HUDSetting.CreateInstance () (at :0)
GamingIsLove.Makinom.HUDSetting.get_Instance () (at :0)
GamingIsLove.Makinom.UI.BaseUIHandler.GetHUD (GamingIsLove.Makinom.HUDAsset asset) (at :0)
GamingIsLove.Makinom.HUDsSettings.Create () (at :0)
GamingIsLove.Makinom.UI.BaseUIHandler+d__120.MoveNext () (at :0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <4297588c8c1c4e0aa6a68cb3f8be8477>:0)
Restarting Unity after adding Settings will fix this error.
Please check.
For example, if I add a new item to the store and start the playtest, this error occurs.
Is this happening often or was this just one time?
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