In grid warfare, use the Pan setting.
Translation on the X-axis, there's not much problem.
Translation on the Y-axis, I use the move button to control it, and if I hold down the button S or W, it creates a problem,
If I pan to the edge of the battlefield and hold the S key for 10S, then I need to hold the W key for 10 seconds before I can pan again.
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For example, my archers are standing on the wall, and the infantry cannot attack my archers if they are under the wall.
I enabled the combat impact area check height difference, but it doesn't work, do I need to set it elsewhere?
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I am in a turn battle, after the first combatant has finished his action, I ask the second combatant to use the command to resume his action, how to achieve the first combatant to resume action?
Phase battles allow you to freely select the combatants and also go back to them (as long as they didn't end their turn).
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How to find in the formula how many cells the combatant moved in a grid battle?
The formula can then access this for whatever you need.
There's no automatic way to have the moved cells available as a value.
You need to do this e.g. via the grid move schematic, increasing an int object variable on the combatant in the movement loop for each cell that was moved.
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@gamingislove
Thanks a lot。
I get what I want in the grid moving diagram.
In the Turn Battle
How do I change a combatant's battle spot?
You can get a combatant's battle spot using a Select Combatant Battle Spot node - that stores the spot's game object into selected data and has it available to use in other nodes, e.g. movement nodes, via selected data and the data key you stored it into.
You can also add User Base and Target Base actors to your schematics, they use the battle spot of the user (Machine Object) and target (Starting Object).
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