How can I access the Radius Component Radius Value through scripting?
  • The RadiusComponent class has a useful static method to get the radius of a game object:
    float radius = RadiusComponent.GetRadius(gameObject);
    If a Radius component is attached, it'll return it's radius, otherwise 0.

    To access it, you need to use this namespace:
    using GamingIsLove.Makinom.Components;
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  • Perfect, thank you!
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