I've been having an issue with battle spot placement after switching the active character in the field group. As long as the player stays as the "leader" upon the party spawning in and doesn't switch characters, the battle spot placements are working and upon entering a battle, all combatants spawn in their correct spots. However, if I switch to another character before entering battle, the battle spots are all over the place. I tried creating specific "own" battle spots for players 0, 1, and 2 on a specific battle to see if it would force the correct placement, but it was still out of place. I am guessing the problem is arising because when you switch characters on the field, the "leader" is knocked out of place and it isn't assigning the characters the correct numeric positions (0, 1, 2)(?). I am also working with 2D sprite characters in 3D environments so I have to find a way to make sure the battle spots always stay consistent. I can email screenshots if needed.
How are you changing the player/leader?
Also, are you e.g. using conditional battle spots that could depend on the leader?
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If I add a node to destroy all battle combatants except for the player, it still does this. When I try to destroy all combatants and then spawn ork player and spawn group members, it assigns them new player ID numbers and triggering any battles with specific battle spots will mess up their placements.
I will keep experimenting later.
Placed battle spots should have no impact on move AI after battle.
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Let me know if any other issues pop up.
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