What is the easiest way to call the Machine once each time the GameState called StageStartGameState becomes Active?
I mean I want to execute NotifyStart in AutoMachine by changing GameState.
It was not suitable for GlobalMachine to run with Type: Auto, because it would be called multiple times in the CheckTimeout interval.
Setting a Flag that says it is running in LocalVariable every time it starts is also likely to create other bugs.
Is there a feature we are missing or a good idea?