I'm trying to recreate a Pokemon-style fighting system using modifiers for strengths and weaknesses. The modifiers are set up on the combatants and I've been trying to recreate the formulas to match the Pokemon damage system.
There's two formulas, I'm working on.
One that takes into account the accuracy of the specific ability divided by the opponent's evasion and if there's any modifier to enhance/decrease accuracy.
The other one is the damage formula. Which takes into account the power of the ability.
My question is whether there is a way of adjusting the power and accuracy of abilities and then using that data in formulas.