I've gotten up through the end of the Battle AI part of the tutorial. Note that I'm not using the tutorial assets and haven't set up any of my menu system yet. When I go to playtest moving around on the grid in the battle, the grid-map loads, enemies are placed, and I go into player placement. The moment I select a hex for placement I get the following error in the consol and the game will not move forward in any way:
NullReferenceException: Object reference not set to an instance of an object
GamingIsLove.ORKFramework.UI.ActiveBattleMenu.Show (System.Collections.Generic.List`1[T] list, System.Int32 selection, GamingIsLove.ORKFramework.BattleMenuMode mode, System.Boolean restored) (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.UI.ActiveBattleMenu.ShowList () (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.UI.ActiveBattleMenu.Show (System.Boolean reset) (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.UI.ActiveBattleMenu.Show () (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.Combatants.CombatantBattle.ShowBattleMenu () (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.Combatants.CombatantActions.Choose (System.Boolean newTurn, System.Boolean autoCallMenu) (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.ActionAccessHandler.Choose (GamingIsLove.ORKFramework.Combatant combatant, System.Boolean newTurn, System.Boolean autoCallMenu) (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.Combatants.CombatantActions.ChooseAccess (System.Boolean newTurn, System.Boolean autoCallMenu) (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
GamingIsLove.ORKFramework.TurnBasedBattleSystem+<GetNextActionDelay>d__91.MoveNext () (at <6f1b2b7409b84f14a24acdc04828e07b>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e97d84204f8d4aef92b538c5bab948f1>:0)
Anyone know what's going on and what I need to do?