So, by now most of you will have heard about Unity's new pricing plans and the huge uproar that caused, and you might be wondering what this means for ORK's future.
Even if Unity completely walks back those plans or changes them to a less idiotic metric, this is a huge break of trust for many developers and will most likely lead to a somewhat big shift in userbase from Unity to other engines. As you know, ORK is currently only available for Unity, so this naturally also affects me a lot - if the market breaks down, I can't make a living off of my products ... and I like to eat sometimes :DSo, what does this mean for ORK's future?1) Unity support is not going away.
ORK's still available for Unity and will remain so, including regular updates, support, tutorials, etc.
So, you don't have to worry that your projects will no longer be viable with ORK.2) ORK will support other game engines in the future.
I had long-term plans for this (a few years from now), but I'll now have to get to work on this immediately.
This'll naturally have an impact on ORK's updates for some time. I'll cut development on ORK 3.16 a bit short and release it later this week - it's already a pretty massive update with over 100 new features, changes and fixes and a huge boost to the status system (see this thread
Updates will be a bit smaller and take a bit longer after ORK 3.16, at least until early 2024.
Meanwhile, I'll be working on separating engine-specific functionality from ORK's functionality to make swapping out game engines a lot easier. I'll focus on game engines with C# support for now, e.g. engines like Godot, Stride or Unigine. Feel free to request other engine support.
I hope I'll be able to start support for other engines early 2024, but there's still a lot to consider and learn about all of those new engines.
Support for Unreal will take some time - since I'll have to port the whole framework over to C++ this is a monumental task and will probably take at least a year.
I'm actually pretty excited for this new chapter of ORK's already pretty long development, and I hope so are you, wherever your future projects might take you :)
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