ORK 3.16 is here!The
Absolute State update focuses on the status system, bringing new functionality to status effects, status bonuses and random status bonuses. There are additional updates available for raycast targeting, move AIs and many other new features, changes and fixes (108 in total).
See all changes in
the release notes or feature discussion in
the preview thread.
It'll take some time to update the documentation and tutorials to reflect those changes, the overall setup remains the same, though.
Makinom 2.15 is here!Smaller update with new game state functionalities, spawning UI prefabs on UI layers (canvas) via schematics (e.g. to add whatever custom UI you want to bring into the system) and other stuff.
See all changes in
the release notes.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
If you're enjoying my products, updates and support, please consider supporting me on
patreon.com!
NullReferenceException: Object reference not set to an instance of an object
GamingIsLove.ORKFramework.Components.BattleGridCellComponent.StopAllCombatantHighlights () (at :0)
GamingIsLove.ORKFramework.Components.BattleGridCellComponent.SetCombatant (GamingIsLove.ORKFramework. Combatant value, System. Boolean isSizeCombatant) (at :0)
GamingIsLove.ORKFramework.Combatants.CombatantGrid.SetMoveCell (GamingIsLove.ORKFramework.Components. BattleGridCellComponent cell) (at :0)
GamingIsLove.ORKFramework.Schematics.Nodes.SetGridCellCombatantNode.Set (GamingIsLove.ORKFramework.Components. BattleGridCellComponent cell, GamingIsLove.ORKFramework.Combatant combatant) (at :0)
GamingIsLove.ORKFramework.Schematics.Nodes.SetGridCellCombatantNode.Execute (GamingIsLove.Makinom.Schematics. Schematic schematic) (at :0)
GamingIsLove.Makinom.Schematics.Schematic.ExecuteNextNode () (at <05341a1b1c4042a1ba1310d3e9030f8c>:0)
GamingIsLove.Makinom.Schematics.Schematic.NodeFinished (System. Int32 next) (at <05341a1b1c4042a1ba1310d3e9030f8c>:0)
GamingIsLove.Makinom.Schematics.Schematic.Tick () (at <05341a1b1c4042a1ba1310d3e9030f8c>:0)
GamingIsLove.Makinom.MachineHandler+MachineUpdate. Tick () (at <05341a1b1c4042a1ba1310d3e9030f8c>:0)
GamingIsLove.Makinom.Maki.FireTick () (at <05341a1b1c4042a1ba1310d3e9030f8c>:0)
GamingIsLove.Makinom.MakinomHandler.Update () (at <05341a1b1c4042a1ba1310d3e9030f8c>:0)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I go into battle
When the AI performs an action
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thanks for the nice update!
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight