Hi,
I'm working on turn base battle that has multiple waves of enemies.
The screenshot shows the schematic set in enemies' Death Animation.
The situation is:
1. If I kill the first wave enemies one by one, the battle end will be canceled and the next wave will be spawned in the battle spots, everything works well.
2. If the first wave enemies were killed at the same time, the next wave will be spawned in the battle spots,
but the battle end was
not canceled. The battle outcome will be executed.
3. If the first wave enemies were killed at the same time, and the
Wait node(the green circle) before the
Join Battle node was disabled, all the second wave enemies will be spawned in one position(not in one of the battle spots I guess) and the battle end will be canceled. The battle can be continued but the only problem is the position of the enemies.
Any help would be appreciated.
Regarding #3, that's most likely because there are no free battle spots for those new combatants available. That'd use the Additional Spot setup to create new spots.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!