Happy Halloween!
This is Spiral Fantasy. I'm working on releasing a demo soon.
Spiral Fantasy uses ORK Framework 3 to create a classic RPG with a world map that is 3D and infinite.
@gamingislove Thank you for all your help and support.
I've also just launched my website if you'd like to know more.
https://www.tw0catsgames.com/
@Wrofir Thank you! I've just uploaded a new article.
It's about how to create billboard characters in Unity that achieve the same quality as Square Enix's HD2D games.
Perfecting Unity’s Billboard Shader for HD2D - Part 1
I recently did a 3d to 2d effect, certainly not as nice as true 2D Pixel art, but by using a camera, to render texture, to billboard, you can turn any 3d model into a billboard as well, with the rendertexture resolution controlling your pixelation and a script to control the framerate of the billboard cam.
Here's the result of a quick day of testing : https://i.gyazo.com/0c29450a295ce0bab16d497e63438c4c.mp4
Today I fixed the billboard rotation on Unity's terrain grass as well. It's a lot more complicated since it required overriding the URP asset, but I'll publish an article on that soon.
Let me know if you'd like to play with a top-down or isometric camera.
Perfecting Unity’s Billboard Shader for 2D Characters – Part 2
Here's the new article on how to create effects like the enemy defeat animation from Final Fantasy and the Spectre from DOOM.