Hi. I'd imagine the title is descriptive enough of what I'm trying to do. Basically, I was trying to make a status effect that ends after one action is taken by any combatant. We're using a phase battle system with four player combatants in the party. The battle is not real-time in any way (as far I can tell).
So, for example, first Combatant A applies this status to the enemy. Second, Combatant B attacks the enemy. After that attack has finished completely, the status would then be removed, even if it is still the player's phase. Maybe that would be 2 actions though.
Is this possible? I tried every setting under End Settings > End After but nothing worked. I thought setting End After to "Time" might work because our battle system isn't real-time and the setting under that says "Turn/Time Duration", but when I set that to 1 and tried applying the status in battle, it actually just got removed after one second of real time.
I know there's "End On Ability", but that requires the target to be hit, and that's not really what we're going for.
Any help would be appreciated! And we're on Unity 2022.3.7f1 and ORK 3.16.1.