I’ve got 12 Combatants in the scene using move AI. Every few seconds I get 2 cpu spikes which cause a frame hitch from the MakinOmHandler.update. If the combatants aren’t present or I turn off the move AI I don’t get the hitches. I’m using the latest version of ORK 3, real-time battle settings. The combatants are not in combat they’re just roaming or moving to waypoint.
I’ve adjusted the decision times and the component on A*star pathfinding so they’re not constantly checking.
Is there a setting I can tweak for this as 12 combatants isn’t a lot.