There are things that I would like to implement, for this I will describe the design of the mechanics. When one unit attacks another, it rolls 2 dice, these are two hit checks (one that the target is hit, the second that the target is broken). The idea is that the dice roll produces 3 results, not two. Success, half success, failure. If the success is half, then the damage is reduced by half. This is not a problem, I realized that I just need to use not the built-in hit chance, but write all this logic in calculating the damage. The second problem is that I want to visualize the dice rolls. That is, the result of the dropped dice should appear during the strike. What should I do in this case? Can I somehow extract the throw values from the formula? And if, for example, the first throw of the dice is a complete failure, I would like to highlight the phrase “miss”, and if the second throw, then highlight “no penetration”.