I'm trying some simple Move AI's, but having problems. I think it would help me if I understood exactly what can cause a combatant's Move AI "Can Use" property to be "False" vs. "True."
Like, how would you finish this sentence?.....A Move AI's Can Use property will be false when _________________________.
- it executes a schematic from points of interest or a detection schematic (i.e. idle schematics don't block move AI)
- move AI is blocked globally or for the individual combatant
- the combatant is the player (or controlled by another human player via input ID)
- the battle system doesn't allow move AI
- the combatant is outside the move AI range (based on the player position)
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